In a couple of my posts, you may notice some computer generated images or animations. They were created with Blender. In this post, I'll explain how I got it and started using it.
A long time ago, I wrote a BASIC program that drew a circle; the user would give the program a number, and it would draw a circle that size. There was a problem, though: the circle had a lot of holes in it. I solved the problem by filling the circle, but that was like cheating. I told my dad about the problem, and he showed me a book about graphics.
I looked through the book, but didn't find anything about my problem. I did find a section with nice, colorful
computer-generated images, however - and some were so good they looked like photos! At one point, there was a series showing the construction
of a photo-realistic image of a room, starting with the edges, then moving on to the surfaces, texturing, lighting, etc. Here's a similar series I made using Blender (but not photo-realistic):
Edges |
Surfaces |
Bump-Mapping, Reflections, Specularity, and Compositing |
I followed some video tutorials I found on blender.org to make some nice images, and then I started making my own stuff. It was a lot of fun. I raved about it to my sister, but she just got sick of it and hated to even hear the name "Blender." Eventually, though, I convinced her to take a tutorial and make some balloons, and now she uses it to create images, like me. She uses it for art, but I also use it to show people how things work.
So that's how I got Blender. If you're interested in trying it out, just go to the download page on blender.org, and download it. Maybe you'll find it as fun and useful as I do.
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